Motley Pixels

Motley Pixels

Game Dev Updates

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  • Hello from Hestia Control Panel on Linode!

    This blog has been tediously transferred from WordPress.com to my self hosted Hestia Control Panel server on Linode. You might see some bugs, missing images etc, but hopefully it works.. Now I don’t have to pay as much per year in theory, but I also have the ability to host websites for others.

    leo

    November 7, 2025
    Uncategorized
  • Gravity Flux AI and other stuff

    Life can be quite random, ie big fluctuations in work and income. But one thing remains consistent, game dev. My blog has been very quiet this year, due to disruptions such as moving house. But I am starting to get back into the jam of making games again. Gravity Flux AI Update One common bit…

    leo

    September 26, 2025
    Uncategorized
    games, gaming, news, video-games, writing
  • Survey Time!

    Hello all! It’s been a while since my last post, sorry about that! Life gets in the way and all that. But I am currently trying to find time for game dev again, and other side projects, which bring me joy. It’s my intention to release a new update to my game Gravity Flux when…

    leo

    September 11, 2025
    Uncategorized
  • I Leveled Up at Level Up Tasmania 2024

    I attended Level Up Tasmania 2024! Game developer showcases are quite common around the world, for example PAX Australia and The Game Expo and other larger ones such as GDC in the US. It all started with The Liberal Party uncharacteristically giving the Arts Lots of Money to Screen Tas who then had the great…

    leo

    October 8, 2024
    Uncategorized
    australia, gaming, history, news, review, tasmania, video-games
  • Level Up Tasmania Showcase and General Update September

    Level Up Tasmania is an exciting event for game makers and players, coming up soon here in Tasmania. The games industry has been fortunate to receive some very healthy funding from the government to support this event, and the lovely folks at Screen Tas have been working on this to make it happen. My game,…

    leo

    September 20, 2024
    Uncategorized
    australia, gaming, history, news, tasmania
  • Happy Holidays

    I guess I can’t leave 2023 without some kind of wrap up for the year! Despite the lack of posts, I have been busy working on game development since my last post. I have been running the weekly online co-working sessions on the Tas Game Makers Discord server, with a few other regulars. Slowly making…

    leo

    December 22, 2023
    Uncategorized
  • March-April Update

    I’m definitely losing some energy for my gamedev stuff, after hitting that last milestone of adding 8 player support to Gravity Flux for Windows. But I’ve been doing a few little things: Shadows in Wizards with Rockets Yep, as it looks. I am trying to speed up this game and get it released (at my…

    leo

    May 9, 2023
    Uncategorized
  • More than 4 Xbox Controller Support in Windows in Godot Engine – How To

    For my February post, I’ll be writing about supporting more than 4 Xbox-style controllers in a Godot game. Summary The solution I’ve found to get more than 4 Xbox-style controllers to work, is to force Godot Engine to use the “DirectInput” API to handle controller input. By default, Godot uses “XInput” which has a hard-coded…

    leo

    February 7, 2023
    tutorial
  • Quiet Jan 2023

    Happy 2023 I had a nice, relaxing break with family and friends. Not much stress or dramas. I had some time to play games and work on my projects which is what I generally aim to do with my spare time. December, being the busy/holiday month, I didn’t get a lot done on my games…

    leo

    January 4, 2023
    personal, plans
  • Belated December Post

    A bit of a delayed post, partially due to less progress on games recently. Gravity Flux is still available on Steam and two patches have been sent out already. November Not much work was done in November, I have been taking a break as I have lots of other hobbies! However last weekend, on the…

    leo

    December 7, 2022
    events, updates
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