Category: tutorial
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More than 4 Xbox Controller Support in Windows in Godot Engine – How To
For my February post, I’ll be writing about supporting more than 4 Xbox-style controllers in a Godot game. Summary The solution I’ve found to get more than 4 Xbox-style controllers to work, is to force Godot Engine to use the “DirectInput” API to handle controller input. By default, Godot uses “XInput” which has a hard-coded…