Category: Uncategorized
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Hello from Hestia Control Panel on Linode!
This blog has been tediously transferred from WordPress.com to my self hosted Hestia Control Panel server on Linode. You might see some bugs, missing images etc, but hopefully it works.. Now I don’t have to pay as much per year in theory, but I also have the ability to host websites for others.
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Gravity Flux AI and other stuff
Life can be quite random, ie big fluctuations in work and income. But one thing remains consistent, game dev. My blog has been very quiet this year, due to disruptions such as moving house. But I am starting to get back into the jam of making games again. Gravity Flux AI Update One common bit…
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Survey Time!
Hello all! It’s been a while since my last post, sorry about that! Life gets in the way and all that. But I am currently trying to find time for game dev again, and other side projects, which bring me joy. It’s my intention to release a new update to my game Gravity Flux when…
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I Leveled Up at Level Up Tasmania 2024
I attended Level Up Tasmania 2024! Game developer showcases are quite common around the world, for example PAX Australia and The Game Expo and other larger ones such as GDC in the US. It all started with The Liberal Party uncharacteristically giving the Arts Lots of Money to Screen Tas who then had the great…
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Level Up Tasmania Showcase and General Update September
Level Up Tasmania is an exciting event for game makers and players, coming up soon here in Tasmania. The games industry has been fortunate to receive some very healthy funding from the government to support this event, and the lovely folks at Screen Tas have been working on this to make it happen. My game,…
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Happy Holidays
I guess I can’t leave 2023 without some kind of wrap up for the year! Despite the lack of posts, I have been busy working on game development since my last post. I have been running the weekly online co-working sessions on the Tas Game Makers Discord server, with a few other regulars. Slowly making…
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March-April Update
I’m definitely losing some energy for my gamedev stuff, after hitting that last milestone of adding 8 player support to Gravity Flux for Windows. But I’ve been doing a few little things: Shadows in Wizards with Rockets Yep, as it looks. I am trying to speed up this game and get it released (at my…
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What’s Next June?
Oops! Forgot to do June’s post! I must set a reminder for next month! 😖 More slow progress since last post. I have been struggling with the old problem of juggling multiple projects and games to play.. But I think I’ve come to a solution, I’ll get to that! I did say I was aiming…