Category: updates
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Belated December Post
A bit of a delayed post, partially due to less progress on games recently. Gravity Flux is still available on Steam and two patches have been sent out already. November Not much work was done in November, I have been taking a break as I have lots of other hobbies! However last weekend, on the…
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Post-Release Update
Updates! It’s been just over a month since Gravity Flux was released, and, well I can tell you about the experience after releasing a game. It’s a relief, but also somewhat nervous and weird. Sales Report 📈 I won’t give away exact numbers, but basically 25-50 “units” have been sold. Which I’m personally happy with.…
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September – Launch Month 🚀
In August I took it easy and didn’t burn myself out. I made a good decision of launching two months after the game was in a playable state (but needed some fine tuning). So there was no rush. A couple of major things done since last month: Achievement icons: The game is still set for…
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August – Getting there.. 🔜
Gravity Flux More work has been done in July Added players jumping in the menu Improved input system to add/remove buttons pressed into an array (best way to do it) Made both 2D and 3D particles for MacOS and Windows/Linux respectively. Godot says that Macs don’t do 3D particle acceleration, so I’ll take their word…
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July – Gravity Flux on Steam and Steamworks Experience
Yes, Gravity Flux is now on Steam! (Available for wishlisting). It’s been a rather large effort getting to this stage. Getting the game ready to promote as a trailer, then jumping through the (not too difficult) hoops on Steamworks to get it ready for approval. And lo and behold, it got approved!?! Go wishlist it…
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What’s Next June?
Oops! Forgot to do June’s post! I must set a reminder for next month! 😖 More slow progress since last post. I have been struggling with the old problem of juggling multiple projects and games to play.. But I think I’ve come to a solution, I’ll get to that! I did say I was aiming…
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What’s next May 2022
A slightly delayed monthly post, oops! Last month, things slowed down a bit, but I have reached some goals with Gravity Flux. The gameplay is more or less complete! I just need to finish up the last menu – the player stats, and of course Steam achievements and integration. Boring and tricky compare to the…
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What Now April 2022
Continuing the monthly updates. In What Now March 2022, I posted that I was working on mainly Gravity Flux, the settings, stats and steam achievements. I actually implemented the settings menu in the main menu, plus some other little fixes, such as more places you could get stuck in the levels. I also added support…
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Watt Now March 2022
I’m going to try doing monthly updates on my game dev work, what I plan to do for the following month. In this month, I am aiming to fix some of the issues I’ve discovered, thanks to some feedback from others who have tested my game! Thanks to Michael H and Cheeseness (cheesetalks.net) who contacted…