Category: plans
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Quiet Jan 2023
Happy 2023 I had a nice, relaxing break with family and friends. Not much stress or dramas. I had some time to play games and work on my projects which is what I generally aim to do with my spare time. December, being the busy/holiday month, I didn’t get a lot done on my games…
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September – Launch Month 🚀
In August I took it easy and didn’t burn myself out. I made a good decision of launching two months after the game was in a playable state (but needed some fine tuning). So there was no rush. A couple of major things done since last month: Achievement icons: The game is still set for…
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August – Getting there.. 🔜
Gravity Flux More work has been done in July Added players jumping in the menu Improved input system to add/remove buttons pressed into an array (best way to do it) Made both 2D and 3D particles for MacOS and Windows/Linux respectively. Godot says that Macs don’t do 3D particle acceleration, so I’ll take their word…
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What’s Next June?
Oops! Forgot to do June’s post! I must set a reminder for next month! 😖 More slow progress since last post. I have been struggling with the old problem of juggling multiple projects and games to play.. But I think I’ve come to a solution, I’ll get to that! I did say I was aiming…
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What’s next May 2022
A slightly delayed monthly post, oops! Last month, things slowed down a bit, but I have reached some goals with Gravity Flux. The gameplay is more or less complete! I just need to finish up the last menu – the player stats, and of course Steam achievements and integration. Boring and tricky compare to the…
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What Now April 2022
Continuing the monthly updates. In What Now March 2022, I posted that I was working on mainly Gravity Flux, the settings, stats and steam achievements. I actually implemented the settings menu in the main menu, plus some other little fixes, such as more places you could get stuck in the levels. I also added support…
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Why am I releasing a game (so soon)?
I have to ponder what’s been motivating me to release Gravity Flux, a game I’ve made, on the Steam platform. It is a simple game that I made at a game jam, that can be quickly added upon to be in a state that is releasable. I sat down and wrote a few dot points…
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Watt Now March 2022
I’m going to try doing monthly updates on my game dev work, what I plan to do for the following month. In this month, I am aiming to fix some of the issues I’ve discovered, thanks to some feedback from others who have tested my game! Thanks to Michael H and Cheeseness (cheesetalks.net) who contacted…
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Gravity Flux Testing
As I may have mentioned, I plan to release Gravity Flux on Steam! But before that, I’m releasing some builds for people to test and help me find bugs/issues and suggestions. You can download it for Windows, Linux and Mac here: https://motley-pixels.itch.io/gravity-flux I’ve made some big changes since the last release. A new controller join…
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What’s Next Feb 2022
My main goal going forward is to release Gravity Flux on Steam! I have completed most of the game to a satisfactory level. The graphics could be iterated some more, but I am keen to release a game for the sake of releasing a game, and I feel this is a perfect game for that.…